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Like Espgaluda II, the mobile version of DoDonPachi Resurrection incorporates both the original arcade mode's combo-based scoring and a smartphone-specific mode.
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An Android version followed in 2011, and an "HD" iPad version is also available. DoDonPachi Resurrection DoDonPachi ResurrectionĬave's DoDonPachi Resurrection (also known as DoDonPachi Dai-Fukkatsu) came to arcades in 2008, then was ported to iOS in 2010, with an Xbox 360 version to follow shortly afterwards. Why you should play it: Interesting mechanics, excellent music and some impressive 2D graphics make this one of Cave's finest. The more gold a player has, the faster their score climbs, but the gold stock gradually counts down while fighting bosses. The longer the player remains in Awakening mode, the higher the multiplier climbs, and when the player exits Awakening mode, all on-screen bullets are turned into gold.
In this case, tapping on the screen triggers an explosion at the location tapped, which cancels bullets and turns them into gems (allowing Awakening to continue for longer) as well as destroying enemies. The smartphone mode, meanwhile, uses largely similar mechanics, but when triggering Awakening the player character is fixed in place. These new bullets can be destroyed by defeating another enemy, allowing for the creation of long chains for high scores. While Awakening is active, any enemies destroyed have all their on-screen bullets turned into gold, but at the same time release additional bullets when defeated. By collecting colored gems, you can trigger a special mode called "Awakening," during which time enemies and bullets slow down. The original arcade version of Espgaluda II, which is also playable in the mobile versions, sees players destroying enemies with one of three different characters, each of whom has their own attack patterns. Espgaluda II also has a separate "HD" iPad version available on the App Store. Shortly after the Xbox 360 release, Cave brought Espgaluda II to iOS and Android, bringing with it an all-new smartphone-specific mode which changed up the game mechanics to be more friendly to touchscreen play.
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Doubtless you all have your own favorites, dear readers, so, as ever, feel free to disagree with my choices and share your own favorites in the comments! Espgaluda II Espgaluda IIĬave's Espgaluda II originally hit Japanese arcades in 2005, was subsequently ported to the i-mode mobile service in 2006 then brought to the Xbox 360 in an enhanced "Black Label" form in 2010. Here's ten of my personal favorites, in no particular order, but these are far from the only ones on the market.
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This has changed significantly in recent years, however, with many of Cave's titles making the journey West, many other Japanese titles being released in region-free format and a variety of Japanese and Japanese-inspired developers releasing titles for mobile phones and Windows PCs. Up until relatively recently, danmaku titles were a largely Japanese affair, with relatively few examples making it to Western territories. Designed with the same focus on finesse and skill that a good fighting game challenges, danmaku shmups will test your gaming abilities to the absolute limit. The danmaku (or "bullet hell") subdivision of the shmup genre includes some of the most challenging games you'll ever play.